Screen Pack Guide Part 1:
How to get setup and make a title Screen video guide
the tools you need and website to see and go to
Google Drive Mugen Tools
https://drive.google.com/drive/folders/1q09TU0w6TYp5fcXaUKhtBLMpKkIM2khU?usp=sharing
Paint software free
https://www.dotpdn.com/downloads/pdn.html
Gimp 2.8.22
https://www.gimp.org/downloads/oldstable/
Bimp 1.18.1
https://github.com/alessandrofrancesconi/gimp-plugin-bimp/releases/tag/v1.18
Audacity Free software
https://www.fosshub.com/Audacity.html
Font charts
http://www.elecbyte.com/mugendocs-11b1/mugen.html#documentation
These code is to understand the Title Setting and what they can do for you
Video Guide Part 2 : How to Add Option Screen animation and Add Bitmap fonts and Truetype Fonts
Tools you need for this lesson two
https://drive.google.com/file/d/1SseFI7A4ciYXSyDfoWW19q8KbeKyE7uE/view?usp=sharing
text guide for font for option screen
Video Guide Part 3: How to add a Mugen Screenpack's Versus & Victory Screen
Video Guide Part 4: How to add a Mugen Screenpack's Sounds & Select Screen
no tools need it but you need an website for Sounds and Select sprite folder with wav sounds
Select sprite folder located here for the lesson
https://drive.google.com/file/d/1kDvNxPaFP7meQDwGBiisyLyE2UlqScIb/view?usp=sharing
Sound resources website
https://www.sounds-resource.com/
Video Guide Part 5: How to add a Mugen Screenpack's Cursor & Team Menu Background
Video Guide final Part 6: How to add a Mugen Screenpack's Congrats & Continue Screen
How to get setup and make a title Screen video guide
- Spoiler:
the tools you need and website to see and go to
Google Drive Mugen Tools
https://drive.google.com/drive/folders/1q09TU0w6TYp5fcXaUKhtBLMpKkIM2khU?usp=sharing
Paint software free
https://www.dotpdn.com/downloads/pdn.html
Gimp 2.8.22
https://www.gimp.org/downloads/oldstable/
Bimp 1.18.1
https://github.com/alessandrofrancesconi/gimp-plugin-bimp/releases/tag/v1.18
Audacity Free software
https://www.fosshub.com/Audacity.html
Font charts
http://www.elecbyte.com/mugendocs-11b1/mugen.html#documentation
These code is to understand the Title Setting and what they can do for you
- Code:
;-------------------------------------------------------------------
;Title screen definition
[Title Info]
fadein.time = 10
fadeout.time = 10
menu.pos = 159,158 <<<<<<<<<<<< these are to move all menu selection letters fonts
menu.item.font = 3,0,0 <<<<<<<<<<<<number font location
menu.item.active.font = 3,5,0 <<<<<<<<<<<<number font location
menu.item.spacing = 0, 13 <<<<<<<< spacing fonts letters
menu.itemname.arcade = "ARCADE"
menu.itemname.versus = "VS MODE"
menu.itemname.teamarcade = "TEAM ARCADE"
menu.itemname.teamversus = "TEAM VS"
menu.itemname.teamcoop = "TEAM CO-OP"
menu.itemname.survival = "SURVIVAL"
menu.itemname.survivalcoop = "SURVIVAL CO-OP"
menu.itemname.training = "TRAINING"
menu.itemname.watch = "WATCH"
menu.itemname.options = "OPTIONS"
menu.itemname.exit = "EXIT"
menu.window.margins.y = 12, 8 <<<<<<<<<<< this tell how many item letter spacing control
menu.window.visibleitems = 5 <<<<<<<<<<<<<<< how many fonts want to show on the screen
menu.boxcursor.visible = 1 <<<<<<<<<<this can remove or display the flashing bar icon and set to 0s turn its off
menu.boxcursor.coords = -58,-10,57,2 <<<<<<<<<<< control the size for the flashing box cursor
cursor.move.snd = 100,0 <<<<<<<<< this from sound fx for the system.def
cursor.done.snd = 100,1 <<<<<<<<< this from sound fx for the system.def
cancel.snd = 100,2 <<<<<<<<< this from sound fx for the system.def
;----------------------------
;Title background definition
[TitleBGdef]
bgclearcolor = 0,0,0
[TitleBG 0] ;black border <<<<<<<<<< code to show sprite normal or animation sprite on the screen display
type = normal
spriteno = 1,0
start = 0, 0
mask = 0
[TitleBG 1] ;blue light bottom left
type = anim <<<<<<<<<<<<<<<<<<<< this mean an sprite has animation see the image what they are and do
actionno = 4
start = -240, 160
mask = 1
Video Guide Part 2 : How to Add Option Screen animation and Add Bitmap fonts and Truetype Fonts
- Spoiler:
Tools you need for this lesson two
https://drive.google.com/file/d/1SseFI7A4ciYXSyDfoWW19q8KbeKyE7uE/view?usp=sharing
text guide for font for option screen
- Spoiler:
when you are trying to add a font for the option screen for mugen 1.0 and mugen 1.1 the Option runs on Option.def and they use two type of fonts
Truetype Fonts as TTF and other is Bitmap fonts as Sprite fonts variables
you have two chooses to add fonts
for Bitmap font they need to be at least 16x16 size and not by 8x8 you have to find fonts for that size or make your own Sprite fonts for them
The 3 main colors for the fonts to show in the option screen is WHITE,GREY OR YELLOW are aloud to be in the display color and need to be 256 bit of colors
when making your own Bitmap Sprite fonts they have to be index as png or pcx with the same color pallet
and you have to crop each letter with Gimp or Photoshop or Microsoft Paint
once you crop them you need to indexed them with your Image editor
next you need to come here because this is important
http://www.elecbyte.com/mugendocs-11b1/fonts.html#ascii-character-reference
that is a chart ascii-character-reference
Only characters from the ASCII character set are supported by bitmap fonts. The extended ASCII set is not supported. For a table of the ASCII character set, see "ASCII character reference" below.
Bitmap fonts must be accompanied by an SFF file that contains the sprites for the glyphs. Each character in the font maps to a sprite indexed by 0,<ASCII code> where <ASCII code> is the corresponding ASCII code for the character. For example, the character 'A' (ASCII code 65) maps to sprite 0,65. Zero is the group and sixtyfive is the index number display for fighter factory
Any character which does not have a corresponding sprite will not be rendered.
Bitmap fonts may contain one or more color banks. Each color bank maps to a palette stored in the SFF, and indexed by 0,<color bank number> where <color bank number> is a positive number. If during font rendering, an invalid color bank is specified, the palette of the first sprite in the SFF will be used.
Okay now how do you go about doing it ?
1.first make your own fonts or draw them out it's your choose how do it
2. use any image editor to crop and index each character letter and symbols and numbers into pcx or png
3.first you need go to mugen font folder and find f-4x6.def be sure to make a copy duplicate of its
just like this
4.please keep your copy f-4x6.def leave it there for now
5. go ahead and add your bitmap sprite characters in the fighter factory 3.0.1 that you already crop and indexed for them
be sure to save as Mugen 1.0 not mugen 1,1 and give a name as for Im going to name it BlueLettersOption save as SFF AND save it in the mugen font folder
6.now final delete the old options.def that in your mugen font folder and rename your copy f-4x6.def to options.def its should look like this
7. next is you need to open your copy f-4x6.def as a notepad
don't be scared of the ugly text mess
8. scroll down and find File = f-4x6.SFF and change it to whatever name you want give it, but as for me I'm going to change to BlueLettersOption.sff its should look like this
9 go to option,def Size = 3,6 and play with these value until you get right, BUT as I'm going to set my value to Size = 15,15 and the Spacing = 0,0 set it to
0,0 and Offset = 0,0 like this
After all said and done you can see the changes after and the before
Default option screen
Now before you add the Bitmap sprite on your Option screen its look like this now
if your not a artist and you don't know how to draw your own bitmap that mean you can always come here to make a auto make the font from here
http://arcade.photonstorm.com/
or here at sprite resources for premade fonts just be sure that the font are 16x16 be sure that the fonts is 16x16
https://www.spriters-resource.com/search/?q=fonts
BUT if your to DAM LAZY TO DO ALL THAT WORK
there easy way and that Truetype font
with Truetype fonts you can resize them in the Option screen but also be sure that the font you choose is really TTF aka truetype fonts
JUST KEEP IN MIND THAT TRUETYPE FONT WON'T CHANGE COLORS FOR OPTION SCREEN
They can change color for other places in the screen pack but not on the Option screen, because they always stay as while color
you can find a bunch of them here at dafont
https://www.dafont.com
to just add your truetype font
1. choose the truetype font you want and please put in the truetype font inside the mugen font folder
2. go inside your mugen font folder and find Option.def
3. open the Option.def with notepad
you will see this Ugly mess of text and you find arial.ttf
once you find it you want to change the name, I'm going to use busterbit.ttf that I found on the datfont and I am going to change arial.ttf to busterbit.ttf
now only thing you need to play with is the font size and Size of font: width, height. Only height is used for truetype fonts.
Size = 6,11 <<<<<<<<<< play with this until you got the perfect size for your option screen font fit right
here an example from after and before
Default Font after
Before I change it and fit the right type of SIZE
Video Guide Part 3: How to add a Mugen Screenpack's Versus & Victory Screen
- Spoiler:
Video Guide Part 4: How to add a Mugen Screenpack's Sounds & Select Screen
- Spoiler:
no tools need it but you need an website for Sounds and Select sprite folder with wav sounds
Select sprite folder located here for the lesson
https://drive.google.com/file/d/1kDvNxPaFP7meQDwGBiisyLyE2UlqScIb/view?usp=sharing
Sound resources website
https://www.sounds-resource.com/
Video Guide Part 5: How to add a Mugen Screenpack's Cursor & Team Menu Background
- Spoiler:
Video Guide final Part 6: How to add a Mugen Screenpack's Congrats & Continue Screen
- Spoiler: