"RC" stands for "Release Candidate", which is a version of software that has undergone testing and is considered to be almost ready for release to the public. The purpose of an RC release is to allow users to test the software and provide feedback before the final release.
New release of Ikemen go 99.0 RC1
https://github.com/ikemen-engine/Ikemen-GO/releases
Download
https://github.com/ikemen-engine/Ikemen-GO/releases/download/v0.99.0-rc.1/Ikemen_GO-0.99.0-rc.1-windows.zip
New Features
- add trigger: prevAnim
- add trigger: reversalDefAttr
- add trigger: bgmLength, bgmPosition
- add trigger: attack, defence
- add trigger: fighttime
- add BGCtrl: remapPal
- add BGCtrl: palFX
- add SCTRL: modifyStageVar
- add assertSpecial: roundFreeze
- add assertSpecial: noDizzyPointsDamage, noGuardPointsDamage
- add assertSpecial: noMakeDust
- add assertSpecial: noHitDamage, noGuardDamage
- add explod parameter: window
- add hitDef parameter: hitredlife, guardredlife
- add hitDef parameter: hitsound.channel, guardsound.channel, inheritchannels
- add zoom parameter: camerabound
- add zoom parameter: stagebound
- add zoom parameter: time
- add targetLifeAdd parameter: dizzy
- add playSnd parameter: priority
- add playBgm parameter: startPosition
- add changeAnim parameter: readPlayerID
- add helper parameter: standby
- add stageVar parameters
- add trigger redirection: p2
- add trigger redirection: player
- add trigger redirection: stateowner
- add 'switch' statement to ZSS
- add 'while' loop statement to ZSS
- add 'for' loop statement to ZSS
- add 'break' and 'continue' statements to ZSS
- add inline map assignation in CNS/ZSS
- make ignorehitpause block affect its nested blocks in ZSS
- add constant: Super.LifeToDizzyPointsMul
- add constant: Super.LifeToGuardPointsMul, Super.LifeToRedLifeMul
- missing mugen feature: fight.def surival mode rounds support
- missing mugen feature: power retention in survival mode
- missing mugen feature: WavChannels mugen config
- missing mugen feature: stage [Shadow] xshear support
- missing mugen feature: p2.cursor.blink support
- add stage roundpos properties
- add stage stageCamera parameter: ytensionenable
- add debug flags: -windowed, -setport, -ip
- add final round music
- add general paths search support to system.def file 'Module'
- add fadein.time delay to screenpack timers
- add more Lua hooks
- add a velocity property to storyboard text layers
- add cell skip feature
- add const support for StateDef number parsing
- make all parameters in [Files] from chars .def optional
- add GetHitVar air, ground, fall animtype
- pausing the game will also pause the music
- add support for CommonFx files
- be able to load additional Fx files from lifebar def
- updated Common files to make use of CommonFx
- update zss files to use new zss features
- unhardcoded KO velocity values
- default dizzy system tweaks
- make command trigger work like selfcommand only (ikemenver > 0)
- make command trigger check both P1 and P2 commands (ikemenver > 0
Breaking changes
- fix an old regression in rectangle filling transparency handling #536
- fix screenpack scale affecting spr/anim offset
- renamed screenpack key para...
New release of Ikemen go 99.0 RC1
https://github.com/ikemen-engine/Ikemen-GO/releases
Download
https://github.com/ikemen-engine/Ikemen-GO/releases/download/v0.99.0-rc.1/Ikemen_GO-0.99.0-rc.1-windows.zip
New Features
- add trigger: prevAnim
- add trigger: reversalDefAttr
- add trigger: bgmLength, bgmPosition
- add trigger: attack, defence
- add trigger: fighttime
- add BGCtrl: remapPal
- add BGCtrl: palFX
- add SCTRL: modifyStageVar
- add assertSpecial: roundFreeze
- add assertSpecial: noDizzyPointsDamage, noGuardPointsDamage
- add assertSpecial: noMakeDust
- add assertSpecial: noHitDamage, noGuardDamage
- add explod parameter: window
- add hitDef parameter: hitredlife, guardredlife
- add hitDef parameter: hitsound.channel, guardsound.channel, inheritchannels
- add zoom parameter: camerabound
- add zoom parameter: stagebound
- add zoom parameter: time
- add targetLifeAdd parameter: dizzy
- add playSnd parameter: priority
- add playBgm parameter: startPosition
- add changeAnim parameter: readPlayerID
- add helper parameter: standby
- add stageVar parameters
- add trigger redirection: p2
- add trigger redirection: player
- add trigger redirection: stateowner
- add 'switch' statement to ZSS
- add 'while' loop statement to ZSS
- add 'for' loop statement to ZSS
- add 'break' and 'continue' statements to ZSS
- add inline map assignation in CNS/ZSS
- make ignorehitpause block affect its nested blocks in ZSS
- add constant: Super.LifeToDizzyPointsMul
- add constant: Super.LifeToGuardPointsMul, Super.LifeToRedLifeMul
- missing mugen feature: fight.def surival mode rounds support
- missing mugen feature: power retention in survival mode
- missing mugen feature: WavChannels mugen config
- missing mugen feature: stage [Shadow] xshear support
- missing mugen feature: p2.cursor.blink support
- add stage roundpos properties
- add stage stageCamera parameter: ytensionenable
- add debug flags: -windowed, -setport, -ip
- add final round music
- add general paths search support to system.def file 'Module'
- add fadein.time delay to screenpack timers
- add more Lua hooks
- add a velocity property to storyboard text layers
- add cell skip feature
- add const support for StateDef number parsing
- make all parameters in [Files] from chars .def optional
- add GetHitVar air, ground, fall animtype
- pausing the game will also pause the music
- add support for CommonFx files
- be able to load additional Fx files from lifebar def
- updated Common files to make use of CommonFx
- update zss files to use new zss features
- unhardcoded KO velocity values
- default dizzy system tweaks
- make command trigger work like selfcommand only (ikemenver > 0)
- make command trigger check both P1 and P2 commands (ikemenver > 0
Breaking changes
- fix an old regression in rectangle filling transparency handling #536
- fix screenpack scale affecting spr/anim offset
- renamed screenpack key para...