Destroyal wrote:I've been working in an independent game called kof Reunion, there's a lot of W.I.P, but I still working in this project over the years. I'm a little bit old at mugen / Ikemen comunity; but this time im trying to make something really big.
New demo from the project.
Initially the project is about kof 94 - XIII ( Includding NGBC -), Kof Ex Saga [Gameboy] , and Maximum Impact Seires [3D Ones from Playstation 2).
The platform we're using its Ikemen Go, and we've got an attention to an stable version of the platform, that we could work without to many problems to fix in the future; Now we've been working on an maximum impact classic stylish characters to iplement to our roster.
We are a little excited to make this dream come true.
So if you want to understant what kind of gameplay the game is going to use, its an mix betwee kof XI (Super / Dream Cancels ) and 2002 (Max Modes); the different thing here, is in Reunion Project, every characters is going to have 4 DMS or 5 if the characters got an aerial DM, this time the most average from project is every DM needs to be unique, so we can avoid a lot of verions of same characters, and we can work up in new characters, faster an can balance them fast.
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All project has the itention to make something very different that we've watching on mugen until now, so keep your eyes on it.
At this moment, we're working at new sounds, effects, new stuffs to make this game with style that we want...its important to project huge like this we've got a coerency to make things happens with a lot of solid bases.
The video game play of my game
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Last edited by Destroyal on Thu Sep 14, 2023 12:58 am; edited 2 times in total